QtQuick3D.Physics.BoxShape
qml-qtquick3d-physics-boxshape.html
QtQuick3D.Physics.CapsuleShape
qml-qtquick3d-physics-capsuleshape.html
QtQuick3D.Physics.CharacterController
qml-qtquick3d-physics-charactercontroller.html
- shapeHit
  qml-qtquick3d-physics-charactercontroller.html
  shapeHit-signal
  (PhysicsNode *body, vector3D position, vector3D impulse, vector3D normal)
- teleport
  qml-qtquick3d-physics-charactercontroller.html
  teleport-method
  (vector3d position)
QtQuick3D.Physics.CollisionShape
qml-qtquick3d-physics-collisionshape.html
QtQuick3D.Physics.ConvexMeshShape
qml-qtquick3d-physics-convexmeshshape.html
QtQuick3D.Physics.DynamicRigidBody
qml-qtquick3d-physics-dynamicrigidbody.html
- applyCentralForce
  qml-qtquick3d-physics-dynamicrigidbody.html
  applyCentralForce-method
  (vector3d force)
- applyCentralImpulse
  qml-qtquick3d-physics-dynamicrigidbody.html
  applyCentralImpulse-method
  (vector3d impulse)
- applyForce
  qml-qtquick3d-physics-dynamicrigidbody.html
  applyForce-method
  (vector3d force, vector3d position)
- applyImpulse
  qml-qtquick3d-physics-dynamicrigidbody.html
  applyImpulse-method
  (vector3d impulse, vector3d position)
- applyTorque
  qml-qtquick3d-physics-dynamicrigidbody.html
  applyTorque-method
  (vector3d torque)
- applyTorqueImpulse
  qml-qtquick3d-physics-dynamicrigidbody.html
  applyTorqueImpulse-method
  (vector3d impulse)
- reset
  qml-qtquick3d-physics-dynamicrigidbody.html
  reset-method
  (vector3d position, vector3d eulerRotation)
- setAngularVelocity
  qml-qtquick3d-physics-dynamicrigidbody.html
  setAngularVelocity-method
  (vector3d angularVelocity)
- setLinearVelocity
  qml-qtquick3d-physics-dynamicrigidbody.html
  setLinearVelocity-method
  (vector3d linearVelocity)
QtQuick3D.Physics.HeightFieldShape
qml-qtquick3d-physics-heightfieldshape.html
QtQuick3D.Physics.PhysicsBody
qml-qtquick3d-physics-physicsbody.html
QtQuick3D.Physics.PhysicsMaterial
qml-qtquick3d-physics-physicsmaterial.html
QtQuick3D.Physics.PhysicsNode
qml-qtquick3d-physics-physicsnode.html
- bodyContact
  qml-qtquick3d-physics-physicsnode.html
  bodyContact-signal
  (PhysicsNode *body, list<vector3D> positions, list<vector3D> impulses, list<vector3D> normals)
- enteredTriggerBody
  qml-qtquick3d-physics-physicsnode.html
  enteredTriggerBody-signal
  (TriggerBody *body)
- exitedTriggerBody
  qml-qtquick3d-physics-physicsnode.html
  exitedTriggerBody-signal
  (TriggerBody *body)
QtQuick3D.Physics.PhysicsWorld
qml-qtquick3d-physics-physicsworld.html
- frameDone
  qml-qtquick3d-physics-physicsworld.html
  frameDone-signal
  (float timestep)
QtQuick3D.Physics.PlaneShape
qml-qtquick3d-physics-planeshape.html
QtQuick3D.Physics.SphereShape
qml-qtquick3d-physics-sphereshape.html
QtQuick3D.Physics.StaticRigidBody
qml-qtquick3d-physics-staticrigidbody.html
QtQuick3D.Physics.TriangleMeshShape
qml-qtquick3d-physics-trianglemeshshape.html
QtQuick3D.Physics.TriggerBody
qml-qtquick3d-physics-triggerbody.html
- bodyEntered
  qml-qtquick3d-physics-triggerbody.html
  bodyEntered-signal
  (PhysicsNode *body)
- bodyExited
  qml-qtquick3d-physics-triggerbody.html
  bodyExited-signal
  (PhysicsNode *body)